![]() ![]() I've seen that you can do this in corona, but I haven't seen anything about Gideros. In my game, i don't want players to be able to see these bodies. Freelancer iPhone Developers Vietnam BIEN D. In Gideros studio box2d, bodies (which are basicly the physical object, not the picture that goes with it) always show up as a translucent shape. Our core competency lies in complete end-end management of a new applications and games on mobile or website development project, and we are seeking for oppotunities to develop from the ground up for you or your business.īeside, If you have any question about technical solutions, you can send mail to: or Skype: biendodinh. Web programming: HTML5, HTML, CSS, Javascript, Jquery, ASP.net MVC, PHP, JSP, ERP, CRM Mobile development: iOS, Android, Windows phone, Windows 8, ![]() Body is a representation of the physical body in box2d, it does not have any visual representation, only numbers as dimensions (width and height), position, rotation and different forces. 3D game development on mobile, web, desktop and console: Unit圓D, Ogre3D, cocos3d, Three.js Sprite is an empty object to group other Sprite inherited objects as in your case happy and sad Bitmaps. Experienced about 3D frameworks: Cocos3D, ISG元D. 2D game development on mobile: cocos2d/cocos2d-x, box2d, gideros. The result is the same as linear velocity, but also fully compatible with collisions. The recommended method is to apply linear impulse at every step. ![]() In addition, we have shipped with this version a series of critical fixes, experience optimizations, and numerous documentation optimizations. Cross platform development, using Gideros, Box2d, as soon as it is released, i will post the game link on the url here. Word on the street is, box2d doesn't like when we directly set the linear velocity as it could cause funky behavior during collisions. Gideros box2d body types We strongly recommend that all 3.x users upgrade. Over the last 4 years, we've developed a wide range of softwares in some categories:Ĭooperating with web services by using XML, JSON data structures. It actually works like this:- receive sprite as first parameter and event as second function onTouchBegin(sprite, e) - check if event hit this exact sprite if sprite:hitTestPoint(e.touch.x, e.touch.y) then - remove it from the stage sprite:removeFromParent() - also lets not forget about references in actors tables local body actorsrsprite actorsbody nil actorsrsprite nil. I've been working a lot with box2d these past couple weeks. Almost one year later, I am requesting the same -since the docs tell nothing about usage of physics in Gideros, is there a good box2D reference for Gideros anywhere I checked out the articles on, but there is no explanation of a) the available physics methods and b) what their parameters mean. We ensure your products will have best quality and creative. We have a team with: developer, tester, designer, artist and supporter. ![]()
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